A quick update on this build with more pics than words.
I’ve added some details to give the place a little character and while it’s not completely finished I can see the light at the end of the tunnel.
The smaller building in these shots is just a stand in for what will be a pump house or a tavern or both.
Although the main brewery building does have a lift off section it is the modular side components that give me several choices of configurations.
I still need to figure out a method to attach a sign that will withstand the rigors of the gaming environment (magnets?) and add some more details and weathering to give some history.
Messing around with the gear molds last week pushed some buttons in me and made me want to tackle a project I’ve had in the queue for a bit. I’ve always wanted to have a brewery and a tavern as the centerpiece of my wargaming town. A brewery with some clockwork and dwarven influences, generic enough to be used in multiple fantasy wargaming and RPG settings and the same time still blend into my Skyrim building series. The social hub where everyone gathers and shares stories of adventures gone by and adventures just beginning.
I picked up this Fisher Price car wash toy a while back at my local thrift store and thought it had some nice conversion parts on it so the first thing I needed to do was disassemble everything. Cool, lots of goodies here.
I wanted to make this piece architecturally interesting so I envisioned a multilevel structure with some vertical presence. I started with a Hirst Arts fieldstone base building with a removable roof composed of floor tiles measuring 9 X 5.
I added a second story about half that size and a wooden deck.
Then I started to rearrange components until they made sense. A brewing vat and stone enclosed fermentation vessel that could be seen from miles around.
This week I hope to get some time to finish it up. I would like to really like to give this one a little extra character and attention. There are so many little details I have planned that can be placed to create stories around the structure and things to help give the building a history.