18 months later (…or what was I thinking?)


Although I tossed the idea around in my head for a long time it wasn’t until January of last year that I officially started this project.  A mix of Mage Knight, Mage Wars, BattleLore, Summoner Wars, etc. with miniatures. This week I wanted to zoom out and see where it currently is and take an assessment of what all I still need to do.  This is actually the first time I’ve gotten everything spread out at once and to be honest it’s kind of exciting and is re-energizing me to forge ahead with more.

I’m currently using some Heroscape hex terrain for the world map in order to get in more encounters and playtime.  I’m using the Hirst Arts cavern mold pieces for mountains and I’ve gutted a Disney monopoly board game that I picked up second-hand for cottages and castles along with some prototypes:


This is the look and flavor I’m trying to achieve:


The leaders enter the map where they battle to control cities in which they can purchase additional troops:


They will conquer and control mines, mills, temples, etc. which will allow them to gather resources such as gold, lumber, stone, faith, mana for spells, etc.:


They will encounter enemies as they explore:


When an encounter occurs the battle between the armies (Earth Tribe and Cloud Tribe below) takes place on another board representing the battlefield:





The cards keep track of individual troop statistics such as name and description, movement values, if they are melee or ranged, unit value (how many spaces they take up in the leaders army), attack rate and hit points.




At this point I have not come up with a name for this game and I’m still working on a few issues such as battle mechanics (we’re close), the logistics of gathering components to cast spells and how to balance and counter balance the elemental factors.  For instance, how will fire and ice interact?  How will clay and lightning interact?

I’m leaning towards giving each tribe a set of values that include all the elements present but that are stronger in some while weaker in others depending on where they fall on the spectrum.  In other words the Magma Tribe will be higher in fire and earth, the Divine Tribe will be higher in Arcane and Runic and the Air Tribe will be higher in Lightning and Frost.

The Fire Tribe will have an advantage over the Water Tribe with a high attack rate but low defense and vice-verse with the Water Tribe over the Fire Tribe.  All in all I’m trying to create some drama that will affect which enemies you have advantages and disadvantages against and who you choose to battle.


Thanks for dropping by,

Night Owl



Undead Skirmish Party Finished

Well these went a lot quicker than I thought they would.

I used some old 30mm Confrontation bases because I thought the texture was a close enough match.  I primed them, shot them with some Krylon Almond, and drybrushed them with the same muddy brown I used on the display board.


The undead are the only race so far that will not have a tier 5 spell which summons a large creature.  They will have a powerful level 4 spell, however, to balance that out (I hope anyway, we’ll see when we playtest!)

They will have:

  • Wall of Death
  • Shadow Strike (one ranged damage to one enemy unit) / Rigor Mortis (slows one enemy unit to half speed for one turn)
  • Plague (-1 to enemy defenses)
  • Darkness (paralyze all enemy ranged units for one turn)
  • Reanimate (raise and control one dead allied or enemy unit with half of starting health and half move points)




So that’s it for the Shadow Tribe and the fifth race.

I think next week I’ll take a break from the minis and start some work on the World Board.


Night Owl


Storm Elves are Finished and a Pleasant Distraction

It’s been a week of good distractions but I finally got the bases and display board finished up for the Storm Elves.  I went ahead and continued the lightning theme across the minis and the crystal terrain.  I was hoping for more of a dark stormy display board but found it almost impossible to model such a scene.  So I went with dark and wet.  I tried to run some lightning up the legs but it was utter failure so I just went with lightning running along the ground.



I went with the same process I used for the Frost Barbarians and framed it with trim.





It’s a lot blacker than these pics show so here are some earlier shots with the overhead light:





A fairly basic board but it does what it needs to do.  It’s nice to have these done and now I can get back to some of the core races that are going to be coming up.

The skirmish rules I’m making for this group will be fun.  A few of the spells and special abilities they will have:

  • “Shrouded by Rain” –  cut enemy ranged damage in half
  • “Hail Storm” – damage to an area (one hex plus any immediate surrounding hexes that might be occupied)
  • “Wall of Rain” – creates a barrier that the enemy will have to move around

More on this later, but to get an idea of where this is going take the PC games HOM&M and Disciples II & III and throw them into a blender with the board games Mage Wars and Summoner Wars.

I mentioned earlier about the good distractions. Last August my motherboard fried and I’ve using my tablet and my wife’s laptop ever since.  This weekend we finally got what we’ve been dying to get for a long time:


Oh baby!  240mm water cooled!  EVGA Super-clocked GTX 770 GPU!  27 ” 1920 X 1080 HDMI LCD monitor!

So, needless to say, most of my week end has been getting this beast up and running and exploring Skyrim on Ultra settings.  Wow, just wow!

There are those who debate that video games are a direct competitor of tabletop games.  I would disagree as in my experience one has always inspired the other.  I don’t buy into the “one or the other” mentality and believe that they can both not only coexist but actually feed each other.  I know in my case Heroes of Might & Magic and the Disciples lines got me thinking about getting back into miniatures while a WWII game called Faces of War, the precursor to Men of War, finally sent me over the edge – I just had to have some Panther IV’s to “blow up” with a squad of Allied foot soldiers.  So off I went to Plastic Soldier Company and the rest is history.  I’ve recently acquired some Pegasus Russian Great Coats that have been staring me down for a while.  It looks like I could have a detour from the fantasy stuff on the horizon…we’ll see.

Thanks for taking a look,

Night Owl