Generic Sewer Tiles

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I’ve been piddling around with some ideas this week and have come up with a few sewer tiles for the dungeon terrain.  These are a little different in that they are 4 X 4 tiles instead of one-sided modular pieces.  I acquired a new ink and am much happier with the color of the stain with these pieces.  I started out with some random field stone floor tiles that were stained and assembled along with some 1 mm styrene cut to size.

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I glued the floor tiles up into straights and corners then I dry stacked some ideas to test if I could get the look I was after:

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I decided to go with a ruined look and I proceeded to stain more field stone wall pieces and glued them to the bases:

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Next I painted the sewage area with a muddy green and coated it with Triple Thick Gloss Glaze.

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Not bad for 1 day project.  I could probably use twice as many but I think I’ll just use these as a transitional area for the layout connecting dungeons and caverns or a little hidden side quest.

Also I’ve been messing around with some color schemes for the cavern pieces.  I’m leaning towards a psychedelic aqua blend that can used for multiple settings: fantasy underworld, sci-fi/alien, pulp, Atlantis, etc.:

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At the moment they look like “Grow your own Magic Rocks” so I might need to tone them back down a bit.

Thanks,

Night Owl

 

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Crankin’ Out Dungeon Pieces

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Assembly line type work has never been my forte.  This is mostly due to the fact that my attention span is equivalent to that of a fruit fly.  So when it comes to doing repetitive work such as assembling a collection of dungeon pieces it can be agonizing.  Luckily some good music or a marathon run of old school Shaw Brothers Kung Fu movies helps ease the insanity.  My current project involves bolstering the collection of modular dungeon pieces using Hirst Arts molds for a larger more cohesive set up.  I’ve got plenty of random colored pieces, many of them experimental color schemes,  and enough to make a fair-sized layout but the idea of a large consistent layout has always appealed to me.  So here we go.

I started out with floor tiles.  You cannot ever have enough of these and they are constantly in production.  On a good weather day I can produce about 150 of these.  This is still not enough it seems.

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For the sake of modularity I’ve chosen to work in units of twos, fours and eights for my floor sizes with a few oddities thrown in for special occasions.  I’ve opted to go three layers high, or 1 1/2 inches.  This is just the right height to add decor and still remain playable without obscuring vision while sitting at the gaming table.  I’ve also chosen to set the walls atop the floor tile which leaves me a 1/2 inch to place decor such as columns, barrels, crates and other goodies to add flavor.

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I’ve found I can do just about any basic layout with these tiles and a few 1 1/2 inch stacks for inside corners.

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When mass casting like this I always end up with lots of extra pieces that I don’t need as many of.  I found I had an abundance of doors and a little angled wood piece from the cavern accessories mold.

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I thought these could make good bookshelves so I took some brown craft paint and lightly dry brushed the wood finish before dipping them in a black wash.

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Then I assembled them as such:

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Putting them back to back also makes a nice divider for blocking line of sight in larger dungeon rooms.

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I also wanted to figure out a way to make a transition piece to merge the field stone and cavern areas.  I used two 8 X 2  inch tiles for this corridor.  The stone arch above the door is not glued together at the top.

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Everything at this point has a base stain of grey and brown although the contrast doesn’t show up in these pics as much as in reality.

How many more tiles do we need?  Ha!  Many many more.  Go big we say!  Which reminds me I think it’s time to pour some more castings – gotta run.

Thanks for looking,

Night Owl