I was all excited and riding on the momentum of the Mormon Militia when I got these little fellas all primed up. And…they sat there on the workstation and stared back at me…all unpainted…all 45+ of them. And my fire fizzled, ugh. But I rallied later in the week and sat in for a few marathon sessions and managed to get all but 10 of them done. Now I remember why I like skirmish armies. But the look of a battlefield full of companies and regiments all awaiting battle is just amazing so I plug on and have a new respect for some of the pictures I see from gaming conventions where the armies have 300-400 miniatures per side.
Really not much different than the Confederates other than the colors which may or may not be 100% historically correct but good enough for me.
Again, no basing yet as I’ve not committed to a set of rules but it looks like I’m leaning to a DBx style sabot that can be mounted up on an Impetus movement tray. This will allow the Natives a little more freedom to move but still keep the formation look of the 1880’s.
Around here we’re trying (not very successfully yet,mind you) at getting back to our weekly winter board game night. This week’s pick is a game called Quarto, published by a French company called Gigamic. A simple game consisting of 16 high quality hardwood shaped pieces and a wooden board.
This is one of those “quick to learn – long to master” abstract games that is great for filling in some extra time. The object is really easy: to get four elements, or characteristics, in a row. The elements are tall, short, solid, hollow, square, round, dark and light colored. Seems easy enough but the twist is that your opponent decides which piece you will play.
So in the above picture my daughter has essentially won because any piece I choose for her to play will win by playing it in the center row, second circle down. It will either be solid or hollow giving her the Quarto in a diagonal line. A light colored piece would also win by playing it in the leftmost second circle up. Easy enough, but for a more challenging game you can create a square of common elements as well as the lines giving you 9 extra ways to win.
I love games like this and wonder why we haven’t played it yet. Time, never have time. With winter rolling around again I am hoping we can get back to a schedule that allows it.