18 months later (…or what was I thinking?)

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Although I tossed the idea around in my head for a long time it wasn’t until January of last year that I officially started this project.  A mix of Mage Knight, Mage Wars, BattleLore, Summoner Wars, etc. with miniatures. This week I wanted to zoom out and see where it currently is and take an assessment of what all I still need to do.  This is actually the first time I’ve gotten everything spread out at once and to be honest it’s kind of exciting and is re-energizing me to forge ahead with more.

I’m currently using some Heroscape hex terrain for the world map in order to get in more encounters and playtime.  I’m using the Hirst Arts cavern mold pieces for mountains and I’ve gutted a Disney monopoly board game that I picked up second-hand for cottages and castles along with some prototypes:

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This is the look and flavor I’m trying to achieve:

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The leaders enter the map where they battle to control cities in which they can purchase additional troops:

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They will conquer and control mines, mills, temples, etc. which will allow them to gather resources such as gold, lumber, stone, faith, mana for spells, etc.:

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They will encounter enemies as they explore:

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When an encounter occurs the battle between the armies (Earth Tribe and Cloud Tribe below) takes place on another board representing the battlefield:

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The cards keep track of individual troop statistics such as name and description, movement values, if they are melee or ranged, unit value (how many spaces they take up in the leaders army), attack rate and hit points.

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At this point I have not come up with a name for this game and I’m still working on a few issues such as battle mechanics (we’re close), the logistics of gathering components to cast spells and how to balance and counter balance the elemental factors.  For instance, how will fire and ice interact?  How will clay and lightning interact?

I’m leaning towards giving each tribe a set of values that include all the elements present but that are stronger in some while weaker in others depending on where they fall on the spectrum.  In other words the Magma Tribe will be higher in fire and earth, the Divine Tribe will be higher in Arcane and Runic and the Air Tribe will be higher in Lightning and Frost.

The Fire Tribe will have an advantage over the Water Tribe with a high attack rate but low defense and vice-verse with the Water Tribe over the Fire Tribe.  All in all I’m trying to create some drama that will affect which enemies you have advantages and disadvantages against and who you choose to battle.

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Thanks for dropping by,

Night Owl

 

Sylvan Elves Pt. 3

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I’ve had a chance the last few days to get the elves to the point of “almost finished”.  For the display board I used an adhesive floor tile from my local home improvement store and glued it to a piece of cardboard for added stiffness.  This was coated with black sand from the dollar store and drybrushed a few different shades of green and yellow.

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I decided to go with the angled design as I did with the Undead Legions of Shadow and framed it with a few pieces of stained decorative wood trim.

Last summer when I was visiting my local Rock & Gem show I came a cross a vendor selling Lucite flower jewelry and picked up a few bags:

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I started the bases by gluing down some coffee grounds which i then drybrushed green and yellow before adding flower colored flock and a few leaves from a GW wood elves kit:

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These were followed by the Lucite flowers:

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Eventually I’ll add the Forest Spirit miniature and base the statue and pillars but I think I’ll save that for rainy day when I need to break off from something else (I can’t have all my projects completed – I wouldn’t know what to do with myself!).

Thanks for taking a look!

Night Owl