I remember reading this quote years ago and have always remembered it. For the life of me I cannot locate where it originated. My gut tells me either Benjamin Franklin or Henry David Thoreau . If anyone recognizes it please let me know because it’s driving me crazy.
When my not-so-local craft store was dropping the line of their IMEX 1/72 twin pack diorama miniatures for $3.59 I scooped up a half a dozen or so sets.
I have 2 sets of #523 Lewis and Clark Expedition,
2 sets of #508 Sioux Indians,
1 set each of #595 Union Infantry, #506 Confederate Infantry, #521 Pilgrims, and #522 Eastern Indians.
At 3 – 4 cents a miniature I think these will work great for this project.
I’ve started out with the Pilgrims. They will represent the Mormon Pioneers who are attempting to settle the Four Corners. I will use these as defenders for a skirmish set up vs. the natives who are resisting the presence of white folks.
I love that many of them are cast in farming poses because I also would like to set up a mini diorama, set in the middle of the table, as a objective point for a later skirmish involving Natives and 22nd Infantry.
The Natives objective will be to kidnap “X” amount of women, children, and livestock and kill as many men and Union soldiers as possible.
The Union’s objective is to prevent this and kill as many natives as possible. Points will be issued accordingly in a series of campaigns.
This is all in my head and still evolving so more on that later.
While trying to get into the whole wild west mood I managed to get in a game that I picked up recently called Wyatt Earp. This is an older card game from Rio Grande Games. It involves 7 of the most notorious outlaws such as Jesse James, Billy the Kid, Butch Cassidy and Wes Harding. The object of the game is to collect as much reward money as possible.
It’s a fun rummy based game with a few twist, action cards, and is light on the learning curve so it can be picked up easily by anyone. Cards such as Bank Robbery, Fastest Gun, Hideout, and Stagecoach Robbery allow you to take additional actions or shut down an opponents ability to score his or her sets. You need to “Shoot” to successfully take this action. A wonderful mechanic that I really like is instead of rolling dice when you shoot you flip over the next card in the draw deck and it will either have a bullet hole in the lower left corner or not. This determines if your shot was accurate and if the action was successful.
Good stuff. I will definitely be playing more of this game.
Well, that’s it for this week – thanks for stopping in.