Hirst Arts Bridge Inspired by Video Game

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Last week while I was working on the sewer tiles in the den my wife was playing a PC game called Divinity – Original Sin.  Occasionally I would look up and see what was going on when things start getting a little excited.  At one point I looked up and saw this bridge and said “Whoa – I need to build that!”  So…

The inspiration:

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I started by using some of the balcony support blocks from the 3″ Tower mold #79 and floor tiles from the Egyptian Floor Tile mold #290:

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I wanted to give the bridge a little more length so I extended the middle a couple of inches.  This build was a challenge because I actually had to assemble the entire piece upside down:

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I added pillars from the Gothic Arena Mold #42 and let it dry overnight before flipping back over:

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I built a stair case based on Ruined Field stone Tower tutorial on the Hirst Arts website:

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This bridge will align itself with the castle project, the Narthrax tower and give the dungeon set some vertical interest.

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I added a few details to the ledges just to break up the flatness:

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I can’t comment on the game play and although it appears that most of the PC game is outdoors it is still full of inspiration for terrain builders and every time I look up I see something else I “need to build”!

Here are a few screenshots I found on Google:

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Thanks,

Night Owl

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Sewer End Caps

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Just a quick update before the extended weekend to share some end caps for the modular sewer system.  I used the Hirst Arts 3″ round tower mold to get the curved effect just to break up the blocky look of the rest of the dungeon.  I had to file down some of the edges of the ruined pieces in order to get them to fit the curves walls.

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I cut some cardboard tubing to size, painted them bronze and aged them with some oily washes to get the pipes.  Then I cut some clear plastic from a miniatures container and bent them by hand before gluing them to the pipe exit and the floor.

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These were painted the same muddy green and coated with gloss glaze like the sewer tiles.

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For the backside I used some old clock gears and applied the same antiqued finish.

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I also needed a door module in order for players to enter and exit the sewer system.  This should allow me to seamlessly add these tiles to any of my existing modular dungeons.

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Thanks for dropping by,

Night Owl

Generic Sewer Tiles

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I’ve been piddling around with some ideas this week and have come up with a few sewer tiles for the dungeon terrain.  These are a little different in that they are 4 X 4 tiles instead of one-sided modular pieces.  I acquired a new ink and am much happier with the color of the stain with these pieces.  I started out with some random field stone floor tiles that were stained and assembled along with some 1 mm styrene cut to size.

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I glued the floor tiles up into straights and corners then I dry stacked some ideas to test if I could get the look I was after:

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I decided to go with a ruined look and I proceeded to stain more field stone wall pieces and glued them to the bases:

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Next I painted the sewage area with a muddy green and coated it with Triple Thick Gloss Glaze.

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Not bad for 1 day project.  I could probably use twice as many but I think I’ll just use these as a transitional area for the layout connecting dungeons and caverns or a little hidden side quest.

Also I’ve been messing around with some color schemes for the cavern pieces.  I’m leaning towards a psychedelic aqua blend that can used for multiple settings: fantasy underworld, sci-fi/alien, pulp, Atlantis, etc.:

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At the moment they look like “Grow your own Magic Rocks” so I might need to tone them back down a bit.

Thanks,

Night Owl

 

Bakong

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Bakong by Asmodee Games, made in Germany and published in 2009, is a fun little filler game in the likes of the old classic Atari game from the 80’s: Pitfall.  In a nutshell the idea is to pillage and loot as many emerald crystals as possible from an ancient Cambodian Temple.  Along the way you will encounter obstacles that will assist or hinder your journey.

The game is set up with a starting tile, a temple tile, and 24 jungle tiles that connect them.  These octagon shaped jungles tiles are double-sided and are set up in a random path.

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Each player gets a rucksack player card and this manages your inventory.  The items that you acquire throughout the game are placed on this board but must fit in the allowed spaces.  If at some point you come across a better piece of equipment that won’t fit in your rucksack you may remove an item and put it back in the reserve for other players to use later to make room for the new item.  The outer pockets of the rucksack are for storing crystals.

Each player selects one piece of equipment at the beginning of the game.  Each item has special abilities to help you along the journey.  For instance,  if you have the rope in your inventory you can “swing over” the river tiles.  However, a  player without the rope will end his/her turn when they come to a river tile.  There is also a grapple hook, a first aid kit, a map, a compass and an explorers handbook, a machete and a torch.

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Movement is simple enough.  The first player rolls 2 six-sided dice.  For instance, I rolled a 2 and a 5.  I have two actions: flip a tile and move my pawn.  I can choose to flip the second tile ahead of me and move five tiles or flip the fifth tile ahead of me and move 2 tiles.

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Certain tiles will stop your progress unless you have certain items as explained above.  Some tiles will reward you with crystals and others will have no effect at all.  The object is to reach the temple first, loot the temple by getting jumbo crystal tiles worth 17, 12, etc. and return back to the start camp with the most crystals.

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Bakong is quick to learn, quick to play (20-30 min) with a great theme that is easily accessible for the whole family.  This is also a fantastic gateway game to share with friends that are new to gaming and seem a little intimidated by some of the heavier/crunchy euro’s out there.  My favorite thing about this game is the replayablilty factor.  There are enough variables that occur that I cannot imagine ever playing the same game twice.  A good balance of luck and strategy.  We’ll be playing more of this.

Thanks,

Night Owl

 

Messing with Narthrax – Paint

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Narthrax has been propped up on my workstation staring at me for over a month.  One of the reasons it remained there for so long is because I wasn’t able to decide what color it should be.  Red? No.  Blue? Nah.  Green?  Nope…and so on.  At the risk of sounding a little too artsy sometimes you just to let the colors emerge.  Break out the Gesso!

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A base coat of brown.  Hmm.  A more natural color maybe?  I noticed my daughter was playing Skyrim the other day and I wonder if that didn’t have some effect.

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I started adding some highlights and thought maybe some cream and rust colors might help lighten it up.

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The eyes need some rework:

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Now back to the base that I built for her a while back and some better lighting.

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It still needs dome detail work and a magnet placement for the back foot but I’m surprisingly happy with the direction this is going.

Thanks for taking a look,

Night Owl